These can be distributed by the Town mayor (or others, depending on how the Town constitution is configured). Citizens joined together are more than the sum of their parts, and the more Citizens a settlement has the more land it can claim. Towns near each other will compete over influence range, with laws that could be very different between them.Towns also allow you to claim much more property and start new claims using spawned claim stakes. When two settlements are next to each other, the influences will push against each other, like so: Each settlement also maintains a Citizen list, and once you’re a Citizen of a settlement your homestead falls under its influence, and thus you must follow any laws that apply. As Citizens band together and Towns start cropping up around the world, you’ll see pockets of influence with different laws, taxes, and styles of government. This influence can be seen on the map and designates where the settlement’s laws and taxes take effect. Influence Settlements cast influence into the world, which represents the location where its government applies and where property can be claimed.Each settlement casts a base level of influence based on its tier (Tier 1: Town, Tier 2: Country, Tier 3 Federation).
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